pleeeese. maybe a custom build, parallel to the usual update? a quick hack?
something that can't do much harm? ok ok. i shut up now :)

sorry, can't do. The dynamic destruction and recreation of the game
engines
hdc would require major changes that we don't want to do at this time.
Wait
for HL2 (its not long now).

jc wrote:
Well then how about a favor :)? There is gonna be another engine and
sdk update so...

(1) how about an r_stencilbits cvar :O?
(2) a client.dll callback which lets us alter the
pixelformatdescriptor
(3) refresh the engines hdc after the client's Initialize function
using wglGetCurrentDC

pretty please??

jc

Alfred wrote:

Read the MSDN documentation on SetPixelFormat, you can only call it
once per HDC (so you calling it a second time has no effect). You
can't destroy the HDC as HL is using that to render into.

- Alfred


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