I Think HLRALLY has this same problem; Both of us use custom hulls for the players, and inside win32 hlds and win32 hl client hulls collide properly; but in hlds_l clipping is wrong, even with doing all overriding inside gethullbounds, and even going through the map to force hull sizes. It seems like the Linux build doesn't match the same functionality or something, and this is very important; especially for prone :/
Can someone please look into this? -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

