The interpreter could be bugged and the mod could still be a serious threat.
Alsoe, these interpreters are not written for security, but for efficiency.
So there will be most likely a lot of exploitable flaws to break out of the
interpreters constraints.

Anyways, the whole issue 'a mod could be a virus/trojon' is a bit lame,
since this applies for any and all executables you download. And it also
applies to almost all other things you download. Even a txt file might be
malformed to make use of some unknown bug in notepad... Or in vi.

Jeroen "ShadowLord" Bogers

----- Original Message -----
From: "Michael A. Hobson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 30, 2003 23:21
Subject: RE: [hlcoders] FW: Half-Life: fun with MODs


> Bodek:
>
> This statement is false.
>
> Games that use byte-code script interpreters which run a mod's code in
> secure sandboxes in Java fashion -- with no actually machine contained
> in the mod --  cannot be used to implement trojan mods.
>
> At 10:50 PM 7/30/2003 +0200, you wrote:
> >No problem :)
> >But in this fact all other games with mods can be dangerous not only HL.
> >
> >Bodek
> >
> >
>
> {OLD}Sneaky_Bastard!
> Michael A. Hobson
> icq:    #2186709
> email:  [EMAIL PROTECTED]
>
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>
>


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