I didn't want to mess with the client side if I could get away with it since it is not my mod but Valves.
----- Original Message ----- From: "Francis \"DeathWish\" Woodhouse" <[EMAIL PROTECTED]> Date: Tuesday, August 5, 2003 11:47 am Subject: Re: [hlcoders] Blocking USE key > Try taking a look at IN_UseDown and IN_UseUp in input.cpp in the > client DLL. > These intercept the player pressing the button and set the flag > for that > button being down. > > Francis "DeathWish" Woodhouse > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, August 05, 2003 4:28 PM > Subject: [hlcoders] Blocking USE key > > > > > > I am trying to find a way to block the USE key on arena-type maps > > on the mod Ricochet. If someone presses the USE key it will > > block the push discs (primary fire). In deathmatch maps the > > USE key is needed for pressing buttons for elevators, etc. > > > > I found the section of code in players.cpp that calls the USE > > key and was able to block it from use entirely (as a test) and > > it will not allow elevator buttons to work in a map like > > rc_stalkyard. However, pressing the use key will still allow > > the push discs to be blocked partially. I am wondering if the > > "THINK" process delaying the push disc hit on the player. Hullu > > wrote a metamod dll which blocks all USE key usage and it is > > blocked entirely but I want to be able to block it within the > > SDK. > > > > Anyone have an idea of where I should look? > > > > Thanks, > > > > desNotes > > [EMAIL PROTECTED] > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives,please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

