I didn't want to mess with the client side if I could get
away with it since it is not my mod but Valves.

----- Original Message -----
From: "Francis \"DeathWish\" Woodhouse" <[EMAIL PROTECTED]>
Date: Tuesday, August 5, 2003 11:47 am
Subject: Re: [hlcoders] Blocking USE key

> Try taking a look at IN_UseDown and IN_UseUp in input.cpp in the
> client DLL.
> These intercept the player pressing the button and set the flag
> for that
> button being down.
>
> Francis "DeathWish" Woodhouse
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, August 05, 2003 4:28 PM
> Subject: [hlcoders] Blocking USE key
>
>
> >
> > I am trying to find a way to block the USE key on arena-type maps
> > on the mod Ricochet. If someone presses the USE key it will
> > block the push discs (primary fire). In deathmatch maps the
> > USE key is needed for pressing buttons for elevators, etc.
> >
> > I found the section of code in players.cpp that calls the USE
> > key and was able to block it from use entirely (as a test) and
> > it will not allow elevator buttons to work in a map like
> > rc_stalkyard. However, pressing the use key will still allow
> > the push discs to be blocked partially. I am wondering if the
> > "THINK" process delaying the push disc hit on the player. Hullu
> > wrote a metamod dll which blocks all USE key usage and it is
> > blocked entirely but I want to be able to block it within the
> > SDK.
> >
> > Anyone have an idea of where I should look?
> >
> > Thanks,
> >
> > desNotes
> > [EMAIL PROTECTED]
> >
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> >
> >
>
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