Its called limitations of 32bit archetecture.
You can encode 8 combinations within 3 bits. And a model with 8 combinations works.
But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible combinations, 5 bit encoded) you are FAR from any int, byte or whatever limit, and that does NOT work. So i guess it's not an 32 bit architecture limitation. :)
body seems to be a byte in the engine, for StudioModelRenderer sets it to 255 for MP hires models. I commented out that line, added a debug output, and that shows that the value set in the server dll gets to StudioModelRenderer correctly.
I'm quite sure that this is an engine limitation or bug...
Rockefeller
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