99% of the time when you get crashes from an entity that was deleted, it's because some other entity is still trying to reference it. In other words, something is still trying to use the battery even though it's been removed from the world. Some other cases are an owned entity who tries to send feedback to it's owner who is gone. For example, a sentry gun that is trying to add points to a player's score where the player has disconnected. The trick is to be sure to notify any entities in the world that might be trying to use a deleted entity that the entity is now gone and to stop referencing it since the pointers are no longer valid.
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