>  I am trying to learn how the hitboxes are determined during the game.
> Do a copy of the models need to reside on the server in order to correctly
> read the hitboxes? Or are the hitboxes read from the client?

Hitboxes (and hits on the player) are determined server side.

Half-Life multiplayer uses the models\player.mdl file found in the pak0.pak
file for hitboxes for all player models (even for custom player models that
would appear in the client's models\player\xxx folder).

If I remember correctly, the server checks for collisions (traceline)
against the player's bounding box first then, if the bounding box was hit,
it does a collision test against all of the hit boxes to determine what part
of the body was hit and reports this back in the iHitgroup field of the
TraceResult structure.

Jeffrey "botman" Broome


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