Is there any particular reason why the actual code that allows strafe jumping cant be fixed?
I personally think that the curent bunny hop coverup is extremely unrealistic and doesnt do much to help game play. the root of the problem is the ability to gain speed by strafing and turnign while in the air. The current physics calculatiosn somehow allow for a player to continue to do this no matter what they are only slowed when they touch ground and pm_megabunnyhopping is run. There isnt that much unrealistic or wrong about missing the ground friction even if you need it you could make it take a fraction of your speed instead of cropping it. and it woudl be more realistic. right now you can be moving through the air at mach 10 hit the gound and just have your speed reduced to just more then masspeed. doesnt make much sense if the actual accel jumping was fixed then all the mods that dont have the ability to launch a player like hldm and tfc wouldnt really have much of a problem in fact they probably wouldnt even need to run pm_megabunnyjump unless they wanted it really slow like CS. or maybe there is something i am missing? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

