When it's your only real choice, we'll see if you change your mind ;)
----- Original Message -----
From: "Steven Van Ingelgem" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 01, 2003 2:22 PM
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?


> --
> [ Picked text/plain from multipart/alternative ]
> I wouldn't even thinking about buying HL2 (or any other game that is) if
it
> was that I have to pay to play online.
> I know how many time goes into developping a game, I know how much into
> maintaining one. But I just can't get myself to pay every month a fee to
> just play a game...
>
> At 12:55 1/09/2003 -0500, you wrote:
> >Personally, I would place a monthly subscription fee in the same
> >catagory as pay-as-you-play. The only real difference is the billing
method.
> >
> >Regarding recuring revenue, the mod community provided recuring revenue
> >  to Valve through a seemingly endless variety of mods which helped keep
> >player interest in HL. This gave an impetus for purchasing HL long after
> >the its initial release. Subscription fees would be a real wet blanket
> >for HL2 multiplayer gaming.
> >
> >
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>
>
> G00fy, (aka KaReL, aka Steven)
>
> Main Webpage : http://komma.cjb.net
> CQ Database  : http://lid.fragland.net/
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> MSN          : [EMAIL PROTECTED]
> --
>
>
>
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