I am newbie, but I will try to help. MC> The problem is that the server hangs (cpu usage goes to 100%, MC> console unresponsive) intermittently after about 1 to 10 hours of MC> humans vs. bots gameplay. This only seems to happen on Win32, not MC> on Linux, although admittedly the testing focus has been on Win32 MC> systems. It doesn't appear to matter what version of the HL MC> engine you're running.
.. maybe you can try to speedup the engine x10, or gameplay, to force this bug appear after 1 hour.. I dont know if HL.exe support host_framerate (crap) or slowmo (better).... I suppose willl support host_framerate but not slowmo (a Max_Payne alike time compresion done right) HL.exe randomize the seed ? Will reproduce the same output for the same input? (Its HL.exe a determinist machine?) ...o crap!.. my hl.exe exe ask me for the cd-key, I think is somewhere in my desk.. (can't test now if hl.exe support host_framerate) My enlish suck. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

