I am newbie, but I will try to help.

MC> The problem is that the server hangs (cpu usage goes to 100%,
MC> console unresponsive) intermittently after about 1 to 10 hours of
MC> humans vs. bots gameplay.  This only seems to happen on Win32, not
MC> on Linux, although admittedly the testing focus has been on Win32
MC> systems.  It doesn't appear to matter what version of the HL
MC> engine you're running.

.. maybe you can try to speedup the engine x10, or gameplay, to force
this bug appear after 1 hour..

I dont know if HL.exe support host_framerate (crap) or slowmo
(better).... I suppose willl support host_framerate but not slowmo (a
Max_Payne alike time compresion done right)

HL.exe randomize the seed ?

Will reproduce the same output for the same input? (Its HL.exe a
determinist machine?)

...o crap!.. my hl.exe exe ask me for the cd-key, I think is somewhere
in my desk.. (can't test now if hl.exe support host_framerate)


My enlish suck.


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