I'm not sure which version of hl it started in, but I've really noticed this lately.. I don't know how easily it can be fixed (or if anyone there at valve will even fix it, it's just irritating), again this is another post where that I'm not sure where to send it; so I'm posting it here since it IS mod related as well.
It seems that any created on the client via the function gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); uses CHAN_ITEM now, and ALWAYS kills _ANY_ sound already playing on it. I don't remember this happening a long time ago. A good example is the Geiger counter, if you're near radiation, it stomps all over your weapon select on the hud; which used to ALWAYS play, and the code for it looks the same as it did back in sdk 1.0. Even if you cycle weapons, anything on the client using that function will stomp on the previous sound playing on it. Is it possible to make it just use the auto channel like I *think* it used to a long time ago? -omega http://www.frontline2.com � _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

