I am not quite sure what you are asking. From now on you will need to
go through Steam to play HL. It may be transparent (you can run hl.exe
which will trigger steam to run and spawn hl) but steam will be there.



Tony "omega" Sergi wrote:
> It's my understanding from what's been said here by Alfred, and by
> gabe in various emails to others and postings that, essentially what
> we're using on steam right now is the equivalent of the 100% steam
> version, the one you'd get if you bought hl through steam, or used a
> steam subscription.
>
> With that said, unless im reading this entirely wrong, hl2 if you buy
> it in a store will install just like a regular game; but in order to
> play online you'd need to have steam running, and have a steam
> account so that you can authenticate with the servers. Basically like
> WON already does, except it would be a separate app that hl2 is
> linked to, instead of being right inside the engine itself.
>
> I'm assuming the same will be for half-life, Alfred would you clarify
> this a little and correct me if I'm wrong please? That after they
> release the patch, it will patch hl where it sits; just like all other
> hl patches, but require steam to be running to play online, so its
> beneficial in that respect to just wait. Mind you, doing testing and
> debugging etc now would still be a good idea since you'd have all this
> extra time to make sure it works for people that only have the
> in-steam version.
>
> I've been trying to assimilate as much information as I can, and
> process and educate other people around me on the situation, but
> there are still a few areas that I'm not 100% sure on and am only
> guessing/assuming, and
> this one is where the patch is concerned. In my opinion, it would be
> ideal to have it this way as it would solve a lot of headaches, and
> would prevent everyone having to learn an entire new system for
> something they've been playing for 5 years. With that said, I'll go
> with whatever it turns out to be in the end, but this is how I think
> it is, and when reading it's what I get out of it, but frankly I
> don't know. Only valve does.
>
> Anyway, I have faith that it'll all be worked out in the end.
>
>
> -omega
> http://www.frontline2.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tei
> Sent: September 15, 2003 2:53 PM
> To: Alfred Reynolds
> Subject: [hlcoders] Steam passwords policy suggestion.
>
>
> Tryiing to connect to Steam network to play Half-Life singleplayer I
> get a connection error, saved at a log as:
>
>  ---
> Error:Steam error:
> SteamLogin([EMAIL PROTECTED],heremypass,true,0x220fc04) failed
> with error 1: Steam is busy, please try again later
>
>
> Function trace:
> CFileSystem_Steam::Mount()
>  ---
>
> I like that this system generate logs, but maybe is not a good idea to
> log the password as PLAIN TEXT. As tons of malware apps will steal the
> pass. And its very easy that malware apps install at XP machines
> because users nav with Internet Explorer. Maybe its a good idea to
> mask out with ***** the next time....
>
>
> The file whas saved at errorlogs dir.
>
> Will Single Player HL2 work for people withouth Internet?
> Some peole say not, and I doubt that.
>
>
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>
>
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