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i have the retail version of DoD, and it was put out by Activition
and there is a lot of people that is playing that Version of DoD.
what does this Steam do to, or, for them? ? ?
Killseeker ;..; Grrr
-------Original Message-------
From: [EMAIL PROTECTED]
Date: Wednesday, September 17, 2003 08:38:04
To: [EMAIL PROTECTED]
Subject: hlcoders digest, Vol 1 #1077 - 6 msgs
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than "Re: Contents of hlcoders digest..."
Today's Topics:
1. Re: Entity's think functions stopping?! (Rockefeller)
2. RE: Stupid ?'s (RDG O'Sullivan)
3. Re[2]: [hlcoders] Time on a server? (tei)
4. Re: Time on a server? (tei)
5. Re: Entity's think functions stopping?! (Sniper)
6. Re: Entity's think functions stopping?! (Rockefeller)
--__--__--
Message: 1
Date: Wed, 17 Sep 2003 11:33:57 +0200
From: Rockefeller <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Entity's think functions stopping?!
Reply-To: [EMAIL PROTECTED]
Cortex wrote:
> Just a thought :)
Just another thought :)
Do you EXPORT your SDThink()?
For me it works without EXPORT in most cases, but maybe thats the problem...
Rockefeller
--__--__--
Message: 2
From: RDG O'Sullivan <[EMAIL PROTECTED]>
Date: Wed, 17 Sep 2003 11:47:06 +0100
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Stupid ?'s
Reply-To: [EMAIL PROTECTED]
> Assuming the motd html parser is IE (and it probably is, its the
> simplest way of doing it)
>
> http://www.securityfocus.com/bid/7806/info/
>
> Run a cstrike 1.6 server and create an army of trojaned machines... nice.
yeah, fair enough - and probably worth checking out...but if the parser
*is* IE, then the average HL player is pretty much screwed anyway.
-randomnine-
--__--__--
Message: 3
Date: Wed, 17 Sep 2003 13:09:24 +0200
From: tei <[EMAIL PROTECTED]>
Organization: internet
To: [EMAIL PROTECTED]
Subject: Re[2]: [hlcoders] Time on a server?
Reply-To: [EMAIL PROTECTED]
My guess: Server rulez, clients follow.
With every packet, the server send a svc_time, I guess.
do cl_messages a console, you see the svc_time listed.
Session 1:
]map crossfire
]record small;wait;stop
]quit
Session 2:
]/cl_messages
-------- Message Load ---------
User messages: 0:0.00K
------ End: 0 Total----
]playdemo small
Playing demo from C:\games\hl/valve/small.dem.
No demos listed with startdemos
]cl_messages
-------- Message Load ---------
1:svc_nop: 16 msgs:0.02K
5:svc_setview: 1 msgs:0.00K
7:svc_time: 3 msgs:0.01K
9:svc_stufftext: 1 msgs:0.03K
10:svc_setangle: 2 msgs:0.01K
11:svc_serverinfo: 1 msgs:0.13K
12:svc_lightstyle: 64 msgs:0.51K
13:svc_updateuserinfo: 3 msgs:0.46K
14:svc_deltadescription: 7 msgs:6.00K
15:svc_clientdata: 3 msgs:0.11K
22:svc_spawnbaseline: 1 msgs:4.01K
25:svc_signonnum: 1 msgs:0.00K
32:svc_cdtrack: 1 msgs:0.00K
39:svc_newusermsg: 35 msgs:0.65K
40:svc_packetentities: 2 msgs:0.22K
43:svc_resourcelist: 1 msgs:10.98K
44:svc_newmovevars: 1 msgs:0.10K
45:svc_resourcerequest: 1 msgs:0.01K
52:svc_voiceinit: 1 msgs:0.00K
54:svc_sendextrainfo: 1 msgs:0.00K
User messages: 23:0.36K
------ End: 169 Total----
looks like HL only send 64 lightstyles from 255 available. I am unable
to capture 1 frame, but 3 frames with this method. As svc_setview is
send only once, i guess was send on startup. And I guess svc_nop where
send on init for "Keep-alive" purposes. svc_newusermsg looks ugly..
what this is?
The small.dem files is 28.374 bytes long. Binary. Unknom format
(network data raw dump?). Searchs at google for "Half-Life Protocol"
end at a crappy tool :( The format of cl_messages its not fully
usefull as is printf as %0.2f and not %0.3f. Loss precision :/
MC> Anyone happen to know if generally speaking on mods, the time a client
has
MC> been on the server is tracked in their edict, or if the time a player
has
MC> been on a server (including between map changes) is tracked by hlds
instead?
MC> James
--__--__--
Message: 4
Date: Wed, 17 Sep 2003 14:20:44 +0200
From: tei <[EMAIL PROTECTED]>
Organization: internet
To: tei <[EMAIL PROTECTED]>
Subject: Re: [hlcoders] Time on a server?
Reply-To: [EMAIL PROTECTED]
t> My guess: Server rulez, clients follow.
t> With every packet, the server send a svc_time, I guess.
t> do cl_messages a console, you see the svc_time listed.
t> Session 1:
t> ]map crossfire
t> ]record small;wait;stop
t> ]quit
More fun:
Session 3:
]map crossfire
]record small2;stop
]quit
Session 4:
]gg small2
Playing demo from C:\games\hl/valve/small2.dem.
520.59 Half-Life v1.1.1.0
2147483647 Min
0 Max
2 frames 0.004 seconds 520.593 fps
No demos listed with startdemos
]timedemo small2
Playing demo from C:\games\hl/valve/small2.dem.
4 frames 0.424 seconds 9.438 fps
]condump
hehehehe... I understand that one generate 520 FPS and other 9 FPS,
this is sane, but.. why one count 4 frames, and other 2 frames?
Where como from these 2 extra frames that timedemo see?
--__--__--
Message: 5
From: "Sniper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [hlcoders] Entity's think functions stopping?!
Date: Wed, 17 Sep 2003 08:30:31 -0400
Reply-To: [EMAIL PROTECTED]
You should always EXPORT think functions.
Sniper
----- Original Message -----
From: "Rockefeller" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 17, 2003 5:33 AM
Subject: Re: [hlcoders] Entity's think functions stopping?!
> Cortex wrote:
> > Just a thought :)
>
> Just another thought :)
> Do you EXPORT your SDThink()?
> For me it works without EXPORT in most cases, but maybe thats the
problem...
>
> Rockefeller
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--__--__--
Message: 6
Date: Wed, 17 Sep 2003 15:29:42 +0200
From: Rockefeller <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Entity's think functions stopping?!
Reply-To: [EMAIL PROTECTED]
Sniper wrote:
> You should always EXPORT think functions.
I thought that "Address not found" message was just for fun ;)
When I forgot that EXPORT last week, it worked anyway, but I remeber a
case when it did not.
Rockefeller
--__--__--
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