I am newbie, and this post whas surprising for me. Its the monster name data available client side? If not, you are breaking client-server model, your hud data (monster, health,etc..) will show only in the server, but not at other players. I guess you already know that
Maybe the hud stuff work server side and send to client, or something.. brr... I need to learn more about that :D >> Ok i have coded some code in player.cpp where there is a piece of code >> that displays your team member name health and armor i have tried to >> make it so that it also shows monster name health and so on i got it CMD> to >> work as far as displaying health and armor but the name remains still >> in the not working section >> >> newSBarState[ SBAR_ID_TARGETNAME ] = ENTINDEX( pEntity->edict() ); >> >> that piece of code doesent seem to work when it comes to monsters i >> tried changing it to >> >> newSBarState[ SBAR_ID_TARGETNAME ] = pEntity->pev->targetname; >> >> but all it does is crash when looking at monster >> >> any ideas??? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

