Oh, and here I thought you were talking about the 'Pre-Steam' HL...
alright, makes sense.

As far as the steam console screen, I have no idea. I know they DO use
VGUI libraries in Steam, I could be wrong, but I did find a few in the
steam folders. So, maybe you're right with the VGUI thing.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
Sent: Friday, September 19, 2003 3:26 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] HWND of console? (steam bug?)

It's very much changed since Halflife with steam, as to whether it's a
VGUI
window perhaps you're correct that it isn't, it has a title bar now, and
floats inside the Halflife window..

Anyhow, since condump doesn't work correctly in steam (it creates the
condump files, and claims to have dumped it's contents to them, but
they're
all empty .txt files), I assumed that's what the original poster meant
;).

Just checked in a hex editor (trying to see why they weren't 0 byte
files),
it appears to have written a whole pile of 0x20 (space) characters but
precious little else, with some 0x0D 0x0A's thrown in for good measure.

Guessing that's a bug, or a known issue that's being worked on ;).

At 02:44 AM 9/19/2003 -0500, you wrote:
>I wouldn't think that the console would be a VGUI type window, VGUI
>wasn't released until like, HL 1.1.0.8 or something around there. The
>console has been in HL forever, and hasn't changed (that I've noticed).
>I'd go with omega's first suggestion that's it a buffer of strings
>rendered to the screen when needed.
>
>-Cale
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Tony
"omega"
>Sergi
>Sent: Thursday, September 18, 2003 11:27 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] HWND of console?
>
>;)
>
>We can use that term from this point forward whenever someone does that
>;)
>I wanted to reply again but then I was like .. no.. come on, someone
>else post.. I don't want to have 4 emails from me on the same subject
in
>a row!
>
>"I pulled an 'omega' and spammed hlcoders inadvertently!"
>
>
>-omega
>http://www.frontline2.com
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
>Sent: September 19, 2003 12:15 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] HWND of console?
>
>Err, pulling an 'omega' here :p.
>
>The other VGUI Surfaces do in fact have HWND's like friends, servers,
>etc,
>so it's possible the console does have one.. maybe.
>
>You can't enumerate child windows of the mod window, because it seems
to
>have none, in fact all the VGUI Surfaces I see are not 'parented' by
>anything in Spy++'s view at least.
>
>You could try looking for all of the 'Surface' Windows with
>FindWindow();
>instead, but I'm not sure how simple it is to get the text of every
>'Surface' that has "" for a window name parameter...
>
>Sounds kind of dodgy to me anyhow.
>
>
>At 11:53 PM 9/18/2003 -0400, you wrote:
> >Could be a VGUI surface.. kinda looks like it is, but the 'title'
>doesn't
> >show up using SPY++. I can see all the other windows, mind you, lots
of
> >things were running, maybe I missed it.
> >
> >condump is autocompleted, and dumps a file out, but seems to not
write
>any
> >text, maybe this is just a bug in steam at this point?
> >
> >I'm assuming you don't mean just highlight it all and copy ? That
seems
>to
> >work ok, if you're just looking at some sort of console output now
and
> >again anyhow ;).
> >
> >At 04:29 AM 9/19/2003 +0100, you wrote:
> >>I'd be VERY surprised if the console window was a windows window,
its
> >>probably just a buffer of strings which gets rendered to the screen
>when
> >>needs be and thats it
> >>
> >>----- Original Message -----
> >>From: "Jupiter" <[EMAIL PROTECTED]>
> >>To: <[EMAIL PROTECTED]>
> >>Sent: Friday, September 19, 2003 3:53 AM
> >>Subject: [hlcoders] HWND of console?
> >>
> >>
> >> > Since the condump command no longer works (grr), I am attempting
to
>use
> >> > API functions to get the text out of the console window and then
> >> > save/copy it elsewhere.  The only problem is that I cannot
>determine the
> >> > HWND of the console window.   I tried the only way I know how --
>using
> >> > FindWindowEx() and following the child windows looking for
>something
> >> > that could be the console -- but no dice.
> >> >
> >> > Anyone have any insights they could share?
> >> >
> >> > --
> >> > jupe
> >> >
> >> > How to ask smart questions:
> >> > http://www.catb.org/~esr/faqs/smart-questions.html
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
>archives,
> >>please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list
archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >Pat 'sluggo' Magnan
> >Tour of Duty mod
> >http://www.tourofdutymod.com
> >
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>_______________________________________________
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>please visit:
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>
>
>
>
>_______________________________________________
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>
>
>
>
>
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>please visit:
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