> I didn't know you could do the 'detail texture' thing. That's cool.
>

?:]

Detail texture add the high frecuency information that is los with low-res
captures (512x512,..). These high freceucny information is repetitivy... so you
can store has a separate 128x128 grayscale file.  You combine the main texture
with detail texture to have a texture that look much better.

> But with scrolling textures and stuff, that's pretty much already taken
> care of, albeit a little tougher. Its done using individual images, so
> it all depends on the framerate set by the graphics artist.
>
> I would like to use things like rscripts, they seem to be a little nicer
> both on memory and performance compared to literally 'flipping' the
> image like a flipbook.

Hehehe...  like Doom.

>
> I'm sure valve is pretty much scrapping the HL1 engine now that HL2 is
> comin out, maybe they'll make some modernizations to it, but that's most
> likely going to be about it.

Yay.. not problem. For me. But the engine is still usefull. If Valve dont want
to enhance it, maybe can release the source of render, or something... and other
people will try something.

>HL2 supports shaders and all that neat
> stuff, so if you DO want to use shaders and things, HL2 is gonna be nice
> for that. Hell, HL2 is gonna kickass to begin with ;)
>

I am very excited by HL2. The videos rocks.. looks much better than Doom3 and
will be here now. Sad that my card is a GeForce4MX (=crap)




> -Cale


---------------------------------------------
This message was sent using Endymion MailMan.
http://www.endymion.com/products/mailman/



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to