For your debug question, here's a post of Alfred (from VALVe) 3 days ago : ########## Alfred Reynolds wrote: > To debug in steam you will need to do the following: > 1) Install steam. > 2) Run steam at least once and launch half-life and have it load. > 3) Place your mod in the directory of the program you launched in step > 2 (i.e c:\program files\steam\steamapps\<email addr>\Half-Life) 4) > Copy > the "SteamApp.cfg" file (created from the text below) into the > programs > directory (i.e c:\program files\steam\steamapps\<email > addr>\Half-Life\SteamApp.cfg 5) Edit "SteamApp.cfg" to point to the > correct username, password, install path and AppID. The AppID value > should be 70 (meaning Half-Life). > > The version entry should be 0 for now, if we ever update the content > for your chosen AppID you will need to increment this number (we will > phase this field out soon). > > 6) Copy Steam.dll from the base steam directory into the program > directory (i.e copy c:\program files\steam\steam.dll c:\program > files\steam\steamapps\<email addr>\Half-Life\). > > 7) Launch hl.exe in the debugger like usual, just add "-steam" to the > command line. If you forget "-steam" you will launch hl.exe using > steam.exe and you will be unable to use the debugger (unless you > attach > to the process). > > > We will be releasing details on customizing the UI soon. > > - Alfred > > > > ------------ SteamApp.cfg -------- Cut Here > ############################################################################ > ## > # SteamApp.cfg > # > # Steam Client App configuration-override file > # > # This file is read by the Steam code in the Client > # Application, and controls configurable parameters that > # affect only that App. > # > # To be effective it must be placed in the App directory > # (for example, c:[EMAIL PROTECTED]). > # > ############################################################################ > ## > # > # Debug-launch settings > # > # Use these settings when you are running your application directly > # from your debugger (ie, not launching the App from the Steam UI) > # In such cases, you need to tell Steam which application > # you are running and the version you want to use. Each application > has # an ID number and each version of your application has a version > ID > number. # You also need to indicate the username you are running Steam > under. # > # SteamInstallPath should point to the directory where the > corresponding Steam.exe # resides > # > # To do a debug launch: > # > # - do at least one launch from the UI first to ensure the Minimum > Footprint files # are present > # - leave the Steam UI running > # - copy this file into the App directory > # - fill out the following config parameters > # - copy Steam.dll into the App directory > # - run the app directly or through the debugger, with "-steam" on the > command line # > # You may leave it setup and still do normal launches through the > # Steam UI. However, if you comment out the SteamInstallPath > parameter, # you must also REMOVE Steam.dll from the App directory, > or else the # launch will fail with "The local Steam service is not > running". # > # SteamAppId=0 > # SteamAppVersionId=0 > # SteamInstallPath=u:\Steam > # SteamAppUser=user > > ------------ End of SteamApp.cfg -------- ################
For the others questions, I can't help you... <=- Micha�l "Cortex" Monerau -=> [EMAIL PROTECTED] wrote: > Oh boy. I will say this first. I like the potential the software has, > so don't > get my wrong because my name is steamsucks. steamsucks because I don't > understand it. So I am asking for some help in understanding the > software so I > can like steam and get my mod out to the public. I think steam is a > step in > the right direction > > Having said that, i have some questions. > > 1. What is a .gcf file? Is that the new pak file or something? Where > are the > packfiles. I had a pak file for my mod, but it seems to try to > download my > whole pac every time I created or connected to a server! SO I > unpacked the pack > to just folders and that took care of that problem and loaded much > much faster. > I would guess this, it steam everyting in the pak is PURE serevr side > and thus > forces clients to download each time, otherwise the files are left to > the > client. IS this some kind of cheat protection, im confused. Also I > called > regards to this function: SPR_Load. I seems to produce an error > message in the > console when it fails to load a sprite (this was not the case in the > old > function). I am doing some very unique sprite loads in my mod which > checks to > see if first.. the files are my mod's dir, then in valve's and when > it fails > the first, it gets the next. And it worked great until steam came out > because > my now console gettings flooded with error message which I'm actually > expecting > to get. I guess I will have to do a search for the file name before > calling > SPR_Load. Not sure if anyone else had that problem. > > 2. How the heck am I going to package my mod! do I guess peoples > emails > address.. InstallPath + [EMAIL PROTECTED]/half-life/ > please make a reg key for each players email so We can use third party > installation software with ease, or some other convention. I'm just > not sure > how I will have people install my software. > > 3. .src files. It looks like they are going be more robust, have > these files > improved or are they the exact same, just with a steam vgui around > them? Also > mine does not seem to work. Which ever settings i give it, get > overwritten my > my own code later on, i will have to debug this. In other words, It > does not > work like the old hl worked, which brings up my next question > > 3. Debugging, how the heck do I debug now? -console -game mymod will > that > still work, do i exectue with steam.exe I don't really know what to > do here. > > 4. The ESC key no longer works with client side stuff. I did some key > checks > and I had the ESC key overwritten in one part of my game so it did > not open up > the menu, but rather do something else. I really liked that so will > there be a > way I can get that key back or is steam going to be an asshole had > whore it the > whole time? > > 5. SDK, how soon for the new one! > > 6. cashed.wad relating to the splash screen, How do I change the > splash screen > and all those buttons back to what I had. I spent a significant > amount of work > and even paid for new sounds to work with the splash screen. I > actually don't > have sound right now because my speakers broke (blame klipsch ) > Anyway, will it > be possible to edit the launch menu like before? > > 7. Icon next to my mod under "Third party mods" Can I put a cool icon > like all > the other valve mods have? > > 8. liblist, whets changed here, I would like to get rid of the single > player > stuff, "New game" "Load Game" > > 9. Any information of steam development, please give me URL's or what > not, I am > new to this forum, sorry if some of my questions are the same as many > that have > be posted here in the last few days. > > thanks guys. > > Ps: that steam forum is a waste of time to ask these, its a bunch of > counter > strike cry babies who cant cheat anymore! > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

