Exactly. I don't want the origin brush [origin] though. I thought I made that clear. The exact center point of a brush based entity is not necessarily identical to the entity's origin brush.
If you have a 500x500x500 unit box, and the mapper puts the origin brush at one of it's corners, obviously the origin wouldn't return the true center of the model. It'd return where-ever the entity's origin brush resides. Hence the problem of trying to find the exact center point of a brush based model that has an origin brush. -Sniper ----- Original Message ----- From: "Jason 'Ikkyo' Gripp" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 27, 2003 1:55 PM Subject: Re: [hlcoders] Finding the true center point of an entity > pev->origin will be the center of the brush based entity if it has an origin > brush. That's the whole point of the origin brush. > > Ikkyo > ----- Original Message ----- > From: "Sniper" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, September 27, 2003 10:04 AM > Subject: [hlcoders] Finding the true center point of an entity > > > > Is it somehow possible to determine the exact center point of a brush > based > > entity that has a brush based origin? The usual call to Center() is > > worthless. > > > > Center() returns pev->absmin + pev->absmax * 0.5. > > > > Absmin and absmax however are generated by using the model's origin... > which > > would automatically mean the model's brush based origin. So we're back to > > the same problem. > > > > Argh. > > > > -Sniper > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

