Exactly. I don't want the origin brush [origin] though. I thought I made
that clear.
The exact center point of a brush based entity is not necessarily identical
to the entity's origin brush.

If you have a 500x500x500 unit box, and the mapper puts the origin brush at
one of it's corners, obviously the origin wouldn't return the true center of
the model.

It'd return where-ever the entity's origin brush resides. Hence the problem
of trying to find the exact center point of a brush based model that has an
origin brush.


-Sniper

----- Original Message -----
From: "Jason 'Ikkyo' Gripp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 27, 2003 1:55 PM
Subject: Re: [hlcoders] Finding the true center point of an entity


> pev->origin will be the center of the brush based entity if it has an
origin
> brush. That's the whole point of the origin brush.
>
> Ikkyo
> ----- Original Message -----
> From: "Sniper" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 27, 2003 10:04 AM
> Subject: [hlcoders] Finding the true center point of an entity
>
>
> > Is it somehow possible to determine the exact center point of a brush
> based
> > entity that has a brush based origin? The usual call to Center() is
> > worthless.
> >
> > Center() returns pev->absmin + pev->absmax * 0.5.
> >
> > Absmin and absmax however are generated by using the model's origin...
> which
> > would automatically mean the model's brush based origin. So we're back
to
> > the same problem.
> >
> > Argh.
> >
> > -Sniper
>
>
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