not if you start it as a listen server (with sv_lan 1 set).

Daniel Koppes wrote:
> re lated)
>
>
> Does that include 127.0.0.1 ?
>
> At 11:37 29/09/2003, you wrote:
>> Right now if you host a server behind a NAT device and you connect
>> with a client from behind the SAME NAT device you MUST connect via
>> its internal IP. We will be making it possible to connect to either
>> IPs in the near future.
>>
>> - Alfred
>>
>> Pat Magnan wrote:
>>> This is something I've been having difficulties with testing our
>>> Linux dedicated server.
>>>
>>> Anyway, I found this post on the STEAM forums:
>>> http://steampowered.com/forums/showthread.php?s=9ba59de2554893
>>> f6d30c4bdbb783353c&threadid=19577
>>>
>>> And it is the sort of problem I am having. I am wondering if this
>>> is something we all see?
>>>
>>> I have been constantly told that my USER ID ticket is invalid when I
>>> connect to my HLDS/Linux server, yet the HLDS/Win32 servers I have
>>> in the UK are working fine (sadly my host switched to Win32 only a
>>> while back).
>>>
>>> I've connected with the released version of the mod to other steam
>>> servers, that works fine, including one I know on Linux, but if we
>>> can't run a Linux box on our local networks, that's going to make
>>> testing for third party mod developers rather painful.
>>>
>>> I believe the problem is that the client connects with a 192.168.x.x
>>> IP address to the server, but it connected to the STEAM network
>>> with the external IP..
>>>
>>> Is there a solution for this? I haven't seen anything on hlds_linux
>>> that states whether there is a solution for this yet.
>>>
>>> Pat 'sluggo' Magnan
>>> Tour of Duty mod
>>> http://www.tourofdutymod.com
>>>
>>>
>>>
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>>
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>
>
> ----------
> Programmer and Modeller for The Pokemod
> http://pokemod.phantasmsoft.com
>
> ----------
>
>
> _______________________________________________
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