Friend, Mail list have guidelines, rules, or whatever. "Random" rules that you have to follow, maybe "crazy" rules, but anyway you have to follow these rules. Thats is how a mail list work.
Actually moderatos of this list where quiet. Thats is good. And I dont want to awake, or force the need to become active. Censorshipt is not good. Soo.. this mail whas a bad idea. Will be sad if this list miss you, but will be because you do bad moves. And your mail with the link whas a bad idea. I suggest to self-censor some sensible information. This is not a public forum, but a Valve mail list. Thats will be much better than admins banning people and other confusing, dirty and boring stuff. conclusion: the horse is dead, stop kicking him. A friend suggestion. posdata: I am sorry for posting more than 4 mails. JC> Manip writes: >> Something like what ? I just got sent that so I stuck it on a web-server and >> posted the link... freedome of information. It isn't illegal, that doc at >> least because it isn't telling anyone to brake the law.. it doesn't provide >> download locations infact other than the title it could be about anything. >> ----- Original Message ----- >> From: "James Couzens" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Sunday, October 05, 2003 12:03 PM >> Subject: [hlcoders] Re: HL2 Source >> >> >>> Manip, >>> >>> What the FUCK is wrong with you? How ignorant can you possibly be? Show >>> some god damn respect you son of a bitch! Why would you post something >> like >>> that in this VALVE list? You stupid cunt. >>> >>> James >>> >>> >>> Manip writes: >>> >>> > http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt >>> > ----- Original Message ----- >>> > From: "tei" <[EMAIL PROTECTED]> >>> > To: <[EMAIL PROTECTED]> >>> > Sent: Sunday, October 05, 2003 10:28 AM >>> > Subject: [hlcoders] Re: Re: HL2 Source >>> > >>> > >>> >> >>> >> Heee.... No one compile with warnings level 3? ...debug mode? >>> >> ...asserts? ...logs? ...batch tests? #if 0 #else #endif? >>> >> >>> >> >>> >> >>> >> MC> Ha, I love that. You spend hours trying to fix a bug. You put like >>> > 100 >>> >> MC> lines of debug code before you find a glaring typo!! You fix the >> typo >>> >> MC> and the bug is still there. >>> >> >>> >> >>> >> MC> On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote: >>> >> >> Oh no, even better, you spend HOURS trying to fix a problem, only to >>> >> >> discover it was your previously thought 100% perfect code elsewhere >>> > that >>> >> >> was causing the problem. >>> >> >> >>> >> >> At 09:31 5/10/2003, you wrote: >>> >> >> >>> >> >> >I absotively LOVE IT when that happens! >>> >> >> >I also love it when you fix one bug, and find 2 more that were >> hidden >>> >> >> >BECAUSE of the one you fixed, and it ends up becoming a really >> really >>> >> >> >really long day trying to fix it :X! >>> >> >> > >>> >> >> > >>> >> >> >-omega >>> >> >> >http://www.frontline2.com >>> >> >> > >>> >> >> > >>> >> >> >-----Original Message----- >>> >> >> >From: [EMAIL PROTECTED] >>> >> >> >[mailto:[EMAIL PROTECTED] On Behalf Of botman >>> >> >> >Sent: October 4, 2003 3:17 PM >>> >> >> >To: [EMAIL PROTECTED] >>> >> >> >Subject: Re: [hlcoders] Re: HL2 Source >>> >> >> > >>> >> >> >Okay, I'm bored. I've just rebuilt my code for the 83rd billionth >>> > time >>> >> >> >today and I everytime I fix a bug I seem to add 2 more. I guess >> it's >>> >> >> >time >>> >> >> >to go out and get completely WASTED and try again tomorrow! :) >>> >> >> > >>> >> >> >Jeffrey "botman" Broome >>> >> >> > >>> >> >>> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

