Friend,

Mail list have guidelines, rules, or whatever. "Random" rules that you
have to follow, maybe "crazy" rules, but anyway you have to follow
these rules. Thats is how a mail list work.

Actually moderatos of this list where quiet. Thats is good. And I dont
want to awake, or force the need to become active. Censorshipt is not
good.

Soo.. this mail whas a bad idea.

Will be sad if this list miss you, but will be because you do bad
moves. And your mail with the link whas a bad idea.

I suggest to self-censor some sensible information. This is not a
public forum, but a Valve mail list. Thats will be much better than
admins banning people and other confusing, dirty and boring stuff.


conclusion:
the horse is dead, stop kicking him. A friend suggestion.

posdata:
I am sorry for posting more than 4 mails.


JC> Manip writes:

>> Something like what ? I just got sent that so I stuck it on a web-server and
>> posted the link... freedome of information. It isn't illegal, that doc at
>> least because it isn't telling anyone to brake the law.. it doesn't provide
>> download  locations infact other than the title it could be about anything.
>> ----- Original Message -----
>> From: "James Couzens" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Sunday, October 05, 2003 12:03 PM
>> Subject: [hlcoders] Re: HL2 Source
>>
>>
>>> Manip,
>>>
>>> What the FUCK is wrong with you?  How ignorant can you possibly be?  Show
>>> some god damn respect you son of a bitch!  Why would you post something
>> like
>>> that in this VALVE list?  You stupid cunt.
>>>
>>> James
>>>
>>>
>>> Manip writes:
>>>
>>> > http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt
>>> > ----- Original Message -----
>>> > From: "tei" <[EMAIL PROTECTED]>
>>> > To: <[EMAIL PROTECTED]>
>>> > Sent: Sunday, October 05, 2003 10:28 AM
>>> > Subject: [hlcoders] Re: Re: HL2 Source
>>> >
>>> >
>>> >>
>>> >> Heee.... No one compile with warnings level 3?  ...debug mode?
>>> >> ...asserts?  ...logs?  ...batch tests?  #if 0 #else #endif?
>>> >>
>>> >>
>>> >>
>>> >> MC> Ha, I love that. You spend hours trying to fix a bug.  You put like
>>> > 100
>>> >> MC> lines of debug code before you find a glaring typo!!  You fix the
>> typo
>>> >> MC> and the bug is still there.
>>> >>
>>> >>
>>> >> MC> On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote:
>>> >> >> Oh no, even better, you spend HOURS trying to fix a problem, only to
>>> >> >> discover it was your previously thought 100% perfect code elsewhere
>>> > that
>>> >> >> was causing the problem.
>>> >> >>
>>> >> >> At 09:31 5/10/2003, you wrote:
>>> >> >>
>>> >> >> >I absotively LOVE IT when that happens!
>>> >> >> >I also love it when you fix one bug, and find 2 more that were
>> hidden
>>> >> >> >BECAUSE of the one you fixed, and it ends up becoming a really
>> really
>>> >> >> >really long day trying to fix it :X!
>>> >> >> >
>>> >> >> >
>>> >> >> >-omega
>>> >> >> >http://www.frontline2.com
>>> >> >> >
>>> >> >> >
>>> >> >> >-----Original Message-----
>>> >> >> >From: [EMAIL PROTECTED]
>>> >> >> >[mailto:[EMAIL PROTECTED] On Behalf Of botman
>>> >> >> >Sent: October 4, 2003 3:17 PM
>>> >> >> >To: [EMAIL PROTECTED]
>>> >> >> >Subject: Re: [hlcoders] Re: HL2 Source
>>> >> >> >
>>> >> >> >Okay, I'm bored.  I've just rebuilt my code for the 83rd billionth
>>> > time
>>> >> >> >today and I everytime I fix a bug I seem to add 2 more.  I guess
>> it's
>>> >> >> >time
>>> >> >> >to go out and get completely WASTED and try again tomorrow!  :)
>>> >> >> >
>>> >> >> >Jeffrey "botman" Broome
>>> >> >> >
>>> >>
>>> >>


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