This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey everyone,
I got a really important question that I am hoping to god someone can help me out with this. Ive been searching for an answer and I thinked ive tried everything to make this work. I am working on a team-based multiplayer mod right now and when the round restarts, everything needs to be reset. Now doors and windows and all the other entities are being reset without any problems, the thing is decals are still left behind. Bulletholes and scorch marks and such. I have tried searching and killing all 'infodecal' entities, but the decals remain. I looked everywhere on the internet hoping someone has this problem before, but nothing. I looked through the entire SDK and the only reference I can find to go upon is the infodecal entity. Am I doing something wrong, or is it just completly impossible to remove the decals. Another thing I noticed is that cvar r_decals holds a float for how many decals there can be at any one given time. After you go over this number, the first created decals are deleted. I cant find anything in the SDK that accomplishes this, so I think its best to say this is taken care of by the engine itself??? Correct me if I'm wrong. If anyone can help me with this little problem I would greatly appreciate that! Much thanks in advance. zerodefect -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

