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Hey everyone,

I got a really important question that I am hoping to god someone can help me out with 
this. Ive been searching for an answer and I thinked ive tried everything to make this 
work. I am working on a team-based multiplayer mod right now and when the round 
restarts, everything needs to be reset. Now doors and windows and all the other 
entities are being reset without any problems, the thing is decals are still left 
behind. Bulletholes and scorch marks and such. I have tried searching and killing all 
'infodecal' entities, but the decals remain. I looked everywhere on the internet 
hoping someone has this problem before, but nothing. I looked through the entire SDK 
and the only reference I can find to go upon is the infodecal entity. Am I doing 
something wrong, or is it just completly impossible to remove the decals. Another 
thing I noticed is that cvar r_decals holds a float for how many decals there can be 
at any one given time. After you go over this number, the first created decals are 
deleted. I cant find anything in the SDK that accomplishes this, so I think its best 
to say this is taken care of by the engine itself??? Correct me if I'm wrong. If 
anyone can help me with this little problem I would greatly appreciate that! Much 
thanks in advance.

zerodefect
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