Tony "omega" Sergi wrote:
Take a look at this sexy beast
http://bi.nofadz.com/hires/d_tech_opengl.jpg
=D

I brought back my texture loading stuff, I had an idea to get the thing
to actually load hires stuff instead of just hicolor (which is what I
originally Wanted to do, but then it wasn't working the way I wanted
till a brainstorm)

I'm very pleased with the result =D
I'm capping at 1024x1024 for speed though, but I think 1024x1024 is
hires compared to 512x512 max ;)

Wow! That's nice work! You just broke the texture resolution engine limit. Well, it's rather a compiler than an engine limit, isn't it? We tried to solve this at BSP compile time and failed.

But i guess your solution won't work with mipmaping, right?

Rockefeller


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