Ever see someone get shot out when they're lagging 300+? I wouldn't call
that "fine"
_____________________________________
Jeff 'Kuja' Katz
Leader, Digital Paintball
http://www.digitalpaintball.net
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Paul
Sent: Saturday, October 25, 2003 9:17 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] lag dependant movement
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okay guys... im really becoming a pest but you all are extremly helpful.
another problem im having with this mod is that players with a decent
ping time 100 or less, are completly uneffected by this. but once your
ping starts getting pretty high 200+ some of the animations seem to
glitch and not play properly. as well player movements seem to be
delayed. if the player jumps its not near as responsive as it should be.
i know that there should be prediction involved so this doesnt happen.
is there anything special that i should be coding so this doesnt
happen?? i know in counterstrike there animations play fine even with a
ping of 200+ so im obviously missing something. any help will be greatly
appreciated!! thank you.
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