Search for sv_alltalk.
Theres a function in one of the files in game_shared folder that
specifies who can hear and who cannot, you just need to check teams
there.

-omega
http://www.frontline2.com


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Jay Paul
> Sent: October 28, 2003 11:36 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] voice communication
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> i need to make it so that opposing teams in my mod cannont hear
eachother
> talk. i know im going to have to use these two functions:
>
> (*pfnVoice_GetClientListening)
> (*pfnVoice_SetClientListening)
>
> but i have absolutly no idea how they work? if someone could show me
some
> code that makes use of these functions that would be greatly
appreciated.
> --
>
>
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