Search for sv_alltalk. Theres a function in one of the files in game_shared folder that specifies who can hear and who cannot, you just need to check teams there.
-omega http://www.frontline2.com > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Jay Paul > Sent: October 28, 2003 11:36 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] voice communication > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > i need to make it so that opposing teams in my mod cannont hear eachother > talk. i know im going to have to use these two functions: > > (*pfnVoice_GetClientListening) > (*pfnVoice_SetClientListening) > > but i have absolutly no idea how they work? if someone could show me some > code that makes use of these functions that would be greatly appreciated. > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

