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well omega no offence i did listen too you. in fact i do have:
virtual int ObjectCaps( void ) { return (CBaseButton :: ObjectCaps() | 
FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION; }

no i made a few momentary_func_buttons because u have to hold the use key down for 
them. well turns out for them to work u need to keep hitting the use key as well. so 
thats not the problem. now another coder that worked on this mod before i was here has 
done something to change this. i looked through PlayerUse to see if there were any 
modifications made (which there wasnt). but at least now i know its the button that is 
causeing problems and not my entity. so im now going to have to look to see where 
there is modifications cause i have no idea as to what the problem is. if you guys 
(having more experience than i) know where or how this is happening please feel free 
to jump in! im going to start comparing source.........


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