Hello Andrew,

That's it! Thanks a lot :) And these servers.. they ran by Valve?

-----Original Message-----
Sent: Tuesday, November 4, 2003, 8:41:40 PM

AS> There's a file in the HL SDK that explains the protocol in detail, but I'll
AS> paraphrase it:

AS> The client sends a UDP packet to one of the master servers (which are listed
AS> in a valvecomm.lst/woncomm.lst file) and the master server replies with a
AS> list of IP addresses which are running Half-Life servers.

AS> The client then sends a query UDP packet to the server, and that replies
AS> with details like the server name, active/max players, etc. and it works out
AS> from the time taken between sending the query and receiving a reply the ping
AS> of the server.

Best regards,
  Slava


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