Hello Andrew, That's it! Thanks a lot :) And these servers.. they ran by Valve?
-----Original Message----- Sent: Tuesday, November 4, 2003, 8:41:40 PM AS> There's a file in the HL SDK that explains the protocol in detail, but I'll AS> paraphrase it: AS> The client sends a UDP packet to one of the master servers (which are listed AS> in a valvecomm.lst/woncomm.lst file) and the master server replies with a AS> list of IP addresses which are running Half-Life servers. AS> The client then sends a query UDP packet to the server, and that replies AS> with details like the server name, active/max players, etc. and it works out AS> from the time taken between sending the query and receiving a reply the ping AS> of the server. Best regards, Slava _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

