It does not work, the binaries doesnt work, self compiling doesnt work, server still crashes. The binaries are big, are they debugging libs?
> > The recent Counter-Strike update on steam has exposed some differences > between the current SDK engine interface and the one currently used by > the engine. In the process of porting the engine to the 64-bit AMD > architecture we had to make changes to ensure data type size coherence > across architectures. The up-shot of this change is that the compiler > signatures of the engine interface differ slightly between the SDK and > steam version. > > This difference caused a crash when accessing the new member functions > we introduced for Czero. > > To fix this problem you will need to update your SDK, put the files in > this zip: > http://www.adminmod.org/downloads/updated_eiface.tgz > Into the "engine/" directory (so it overwrites eiface.h and adds > Sequence.h and archtypes.h). These files are formatted for linux > machines (i.e \n line endings, not \r\n). MSVC should be able to handle > these files without a problem. > > MetaMod also needs a code patch, the diff for it (against version 1.17) > can be downloaded from: > http://www.adminmod.org/downloads/metamod_1.17_diff.gz > > > I have posted updated MetaMod and AdminMod binaries that contains these > fixes: > http://www.adminmod.org/downloads/metamod_117_adminmod_25058.tgz > for people that want the fixes right now. > > > - Alfred > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

