It does not work, the binaries doesnt work, self compiling doesnt work,
server still crashes. The binaries are big, are they debugging libs?


>
> The recent Counter-Strike update on steam has exposed some differences
> between the current SDK engine interface and the one currently used by
> the engine. In the process of porting the engine to the 64-bit AMD
> architecture we had to make changes to ensure data type size coherence
> across architectures. The up-shot of this change is that the compiler
> signatures of the engine interface differ slightly between the SDK and
> steam version.
>
> This difference caused a crash when accessing the new member functions
> we introduced for Czero.
>
> To fix this problem you will need to update your SDK, put the files in
> this zip:
> http://www.adminmod.org/downloads/updated_eiface.tgz
> Into the "engine/" directory (so it overwrites eiface.h and adds
> Sequence.h and archtypes.h). These files are formatted for linux
> machines (i.e \n line endings, not \r\n). MSVC should be able to handle
> these files without a problem.
>
> MetaMod also needs a code patch, the diff for it (against version 1.17)
> can be downloaded from:
> http://www.adminmod.org/downloads/metamod_1.17_diff.gz
>
>
> I have posted updated MetaMod and AdminMod binaries that contains these
> fixes:
> http://www.adminmod.org/downloads/metamod_117_adminmod_25058.tgz
> for people that want the fixes right now.
>
>
> - Alfred
>
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