Looks like the best way would be to add in a new skill cvar. (duh Sniper) Shouldn't be too much work.
-Sniper ----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, January 04, 2004 10:24 PM Subject: RE: [hlcoders] Adding a new skill level and Steam > The skill cvar is limited to a value between 0 and 3. > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Caleb 'Ghoul' Delnay > > Sent: Sunday, January 04, 2004 3:33 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Adding a new skill level and Steam > > > > Alright, for my mod I'm messing around with adding a new > > difficulty level > > above Hard. At a glance it's obvious the difficulty level is > > controlled > > by the "skill" cvar, but I've noticed something. It appears that the > > engine caps the value of the skill cvar to 3. I set it to 4, > > started a > > new game, and noticed in the console it said: > > > > GAME SKILL LEVEL:3 > > > > It should be 4. So I typed "skill" into the console and Steam's > > auto-complete put "skill 3", I removed the 3 and just sent > > skill, "skill > > is 3". Now that kind of puts a hindrance on adding another > > difficulty > > level since it can't go above 3. I know I can hack around it pretty > > easily if I add a cvar to my mod and use that, but that > > forces players to > > edit their game.cfg and add that cvar in if they want to play that > > difficulty. Since mod cvars can't be modified before the dll/map is > > loaded as they don't exist. > > > > Now all of this is in Steam like I mentioned. Using GFCScape > > by Nem I was > > able to extract the NewGameDialog.res file and add a new > > radio button for > > the skill choices. But I don't know what to (or if I even > > can) edit to > > make Steam start with my own skill level. Right now it just > > starts the HL > > Hazard course similar to the training radio button. > > > > So does anyone have any ideas? Thanks. > > > > -- > > Caleb 'Ghoul' Delnay > > www.nocensmundus.net > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

