This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I edited this function to allow for players info to be sent regardless of line of sight for a client side radar I coded a while ago. However I did not realize this would in turn force the client to draw the players all the time regardless of line of sight. This creates a huge performance problem as players could be on opposite sides of the map, but you can see the epoly's are still being rendered in the background (and then of course being covered up by foreground polygons or whatnot). Is there any other way to do this? I just want player origin coordinates. If I don't add them to the pack each frame, then clients will not be able to get any other players coordinates unless they are in the line of sight. This defeats the purpose of my radar as I want teammates to be able to see other teammates on the radar all the time. I could care less about all the other info and I definitely don't want hl to be rendering unnecessary polygons. I suppose I could send each player, every other player's origin every 1/10th of a second or so in some kind of message, but this is redundant information and this was the old method for a radar. Is there an elegant way to do this? To take advantage of client side information without causing all these adverse side effects?
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