Thx. I will be using something like this
// loop through ALL the entities in the game
for (index = 0; index < gpGlobals->maxEntities; index++)
{
pEntity = INDEXENT (index); // bind that entity number
if (FNullEnt (pEntity))
continue; // if unregistered, skip it
-----Ursprungligt meddelande-----
Fr�n: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] F�r Brian A. Stumm
Skickat: den 17 februari 2004 05:17
Till: [EMAIL PROTECTED]
�mne: Re: [hlcoders] Getting all entities
look up the pmtools metamod plugin
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