I did some further testing on 53.03 (public release for xp/2k) and the same thing can be done with d3d on it as well. I have this image up at my website to show how bad it is. http://stealthmode.homestead.com/files/exploit.jpg
I have updated my information to both nvidia and valve about this issue.
[opengl manual] void glFrontFace( GLenum mode );
Parameters
mode
The orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The default value is GL_CCW.
In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. You enable and disable elimination of back-facing polygons with glEnable and glDisable using argument GL_CULL_FACE.
[/opengl manual]
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