> "SZ_GetSpace: overflow on Client Datagram" > I'm just curious though if you have any other ideas, or even better, know > why this error occurs. Because with 256 entities I don't think I really > even come close to hitting the maxEntities global.
Like you mentioned, the issue isn't the total number of entities you're creating (1024 dynamic entities is the limit imposed by the map compiler). The problem you're having is due to the number of entities visible to the engine at the same time--and your randomized level doesn't have any sort of VIS information to restrict which walls are visible. The server has to transmit information about every wall to each client with each update, and the combined information is larger than the maximum size it is willing to allocate for a packet. If you combine adjacent wall sections like you've described, that ought to help; you'll still have much more network traffic than a standard map. Karl XP-Cagey _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

