> "SZ_GetSpace: overflow on Client Datagram"

> I'm just curious though if you have any other ideas, or even better, know
> why this error occurs. Because with 256 entities I don't think I really
> even come close to hitting the maxEntities global.

Like you mentioned, the issue isn't the total number of entities you're
creating (1024 dynamic entities is the limit imposed by the map compiler).

The problem you're having is due to the number of entities visible to the
engine at the same time--and your randomized level doesn't have any sort of
VIS information to restrict which walls are visible.  The server has to
transmit information about every wall to each client with each update, and
the combined information is larger than the maximum size it is willing to
allocate for a packet.

If you combine adjacent wall sections like you've described, that ought to
help; you'll still have much more network traffic than a standard map.

Karl
XP-Cagey



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