I believe so.

I tried this when hacking player scores setting them all to 1337 and notice
the score would decrease as players left.

- voogru.
AIM: voogru
ICQ: 50740439
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Web: http://www.voogru.com

> -----Original Message-----
> From: Brian A. Stumm [mailto:[EMAIL PROTECTED]
> Sent: Saturday, March 20, 2004 4:08 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] TeamScore and nsp (natural selection)
>
>
>
> So when a player disconnects mid map then that team score decreases?
>
> On Sat, 20 Mar 2004, Philip Searle wrote:
>
> > I believe NS uses the individual player scores to work out the team
> > score client-side.  The message for player scores is ScoreInfo, and its
> > format is:
> > Byte  - The index of the player.
> > Short - The player's score.
> > Short - The player's kills
> > Short - The player's deaths.
> > Byte  - The player's class.
> > Short - The player's auth status.  A bitmask.
> > Short - The team the player is on.
> >
> > Taken from http://homepage.ntlworld.com/pr.searle/nsnet/
> >
> > Brian A. Stumm wrote:
> > > It appears that TeamScore is not used in nsp (natural selection) mod.
> > > Anyone know what to look at to get the team scores? I've got a huge
> dump
> > > of pfnMessageBegin pfnWriteString pfnWriteByte etc but see nothing
> that
> > > looks like it might be team score related.
> > >
> > > CS, DoD and TFC all use TeamScore. DoD is slightly diff than CS and
> TFC
> > > but you at least know where to look...
> > >
> >
> >
> >
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> >
>
> --
>                                                        a8888b.
> Brian A. Stumm                                        d888888b.
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> http://www.bs-linux.com                               8|o||o|88
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