This is a multi-part message in MIME format.
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Here you go, you want everything after trigger_teleport and before
worldspawn :). I think you can use the same method on mp.dll :)

-Jeff Katz
Digital Paintball

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, March 23, 2004 7:54 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] CS:CZ Metamod


About Paintball 2.1: Sure, just tell me what they are =)

To peter[]holcroft: I got the same list using a hex editor, but it
didn't work for me... I'll make sure I am compiling against the latest
SDK patches.

> Would you consider adding entities for Digital Paintball 2.1? :)

> -Jeff Katz
> Digital Paintball



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I:\Documents and Settings\Masterful One>dumpbin /exports e:\half-life\dpb\dlls\pb.dll 
| cut -d? -f2
Microsoft (R) COFF Binary File Dumper Version 6.00.8168
Copyright (C) Microsoft Corp 1992-1998. All rights reserved.


Dump of file e:\half-life\dpb\dlls\pb.dll

File Type: DLL

  Section contains the following exports for mp.dll

           0 characteristics
    3EF9227E time date stamp Wed Jun 25 00:18:06 2003
        0.00 version
           1 ordinal base
         207 number of functions
         207 number of names

    ordinal hint RVA      name

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[EMAIL PROTECTED]@@QAEXXZ
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         95   5D 00029AA0 DelayedUse
         96   5E 00006D80 GetEntityAPI
         97   5F 00006DB0 GetEntityAPI2
         35   60 00018490 GiveFnptrsToDll
         98   61 00001CE0 Server_GetBlendingInterface
         99   62 00026470 ambient_generic
        100   63 0000E8D0 beam
        101   64 0002F420 bodyque
        102   65 00006A50 button_target
        103   66 00019A70 cflag
        104   67 00017B50 cycler
        105   68 00017B60 cycler_prdroid
        106   69 00017EF0 cycler_sprite
        107   6A 000180E0 cycler_wreckage
        108   6B 0000F000 env_beam
        109   6C 00012810 env_beverage
        110   6D 00011CE0 env_blood
        111   6E 0000E560 env_bubbles
        112   6F 00006700 env_debris
        113   70 00013610 env_explosion
        114   71 00012220 env_fade
        115   72 00012720 env_funnel
        116   73 00010AF0 env_glow
        117   74 00010470 env_laser
        118   75 0000EFF0 env_lightning
        119   76 00012400 env_message
        120   77 0002A970 env_render
        121   78 00012010 env_shake
        122   79 00011790 env_shooter
        123   7A 00027460 env_sound
        124   7B 000066F0 env_spark
        125   7C 00010C80 env_sprite
        126   7D 00013DF0 func_breakable
        127   7E 00005260 func_button
        128   7F 00003190 func_conveyor
        129   80 0000CAD0 func_door
        130   81 0000DC10 func_door_rotating
        131   82 0002A4B0 func_friction
        132   83 00019E10 func_goalpoint
        133   84 0001F870 func_guntarget
        134   85 000032D0 func_illusionary
        135   86 0002B980 func_ladder
        136   87 000033C0 func_monsterclip
        137   88 00018E90 func_mortar_field
        138   89 00004150 func_pendulum
        139   8A 0001BD00 func_plat
        140   8B 0001C470 func_platrot
        141   8C 00014E00 func_pushable
        142   8D 00005D40 func_rot_button
        143   8E 00003410 func_rotating
        144   8F 00017030 func_tank
        145   90 00017690 func_tankcontrols
        146   91 00017140 func_tanklaser
        147   92 00017530 func_tankmortar
        148   93 00017470 func_tankrocket
        149   94 0001F670 func_trackautochange
        150   95 0001EB40 func_trackchange
        151   96 0001D130 func_tracktrain
        152   97 0001C760 func_train
        153   98 0001E9C0 func_traincontrols
        154   99 00002FD0 func_wall
        155   9A 000030A0 func_wall_toggle
        156   9B 0000CAE0 func_water
        157   9C 00011160 gibshooter
        158   9D 00029870 info_playerstart_blue
        159   9E 00029860 info_playerstart_red
        160   9F 0000E550 info_target
        161   A0 0002BEA0 info_teleport_destination
        162   A1 0002F110 infodecal
        163   A2 00019E00 item_flag_blue
        164   A3 00019DE0 item_flag_center
        165   A4 00019DF0 item_flag_red
        166   A5 00012930 item_sodacan
        167   A6 000185C0 light
        168   A7 00018830 light_environment
        169   A8 00018820 light_spot
        170   A9 0000DEC0 momentary_door
        171   AA 00005F50 momentary_rot_button
        172   AB 0002A5B0 multi_manager
        173   AC 0001A460 path_corner
        174   AD 0001A4F0 path_track
        175   AE 000202D0 player
        176   AF 00028B30 soundent
        177   B0 00013340 spark_shower
        178   B1 00028660 speaker
        179   B2 0002AEA0 target_cdaudio
        180   B3 00011A00 test_effect
        181   B4 0002AA70 trigger
        182   B5 0002BF10 trigger_camera
        183   B6 0002ADA0 trigger_cdaudio
        184   B7 0002BEB0 trigger_gravity
        185   B8 0002AC50 trigger_hurt
        186   B9 0002AC60 trigger_monsterjump
        187   BA 0002B540 trigger_multiple
        188   BB 0002B580 trigger_once
        189   BC 0002BA60 trigger_push
        190   BD 0002BA70 trigger_teampush
        191   BE 0002BE70 trigger_teleport


        192   BF 00001000 weapon_angel
        193   C0 00004B90 weapon_bush
        194   C1 00009E90 weapon_cocker
        195   C2 00013120 weapon_emag
        196   C3 00013230 weapon_excal
        197   C4 000184B0 weapon_impulse
        198   C5 00018B60 weapon_m98
        199   C6 00018C70 weapon_mag
        200   C7 00018D80 weapon_matrix
        201   C8 00019FC0 weapon_orracle
        202   C9 0001B600 weapon_phantom
        203   CA 00026230 weapon_shocker
        204   CB 00026340 weapon_sl68
        205   CC 000291A0 weapon_spyder
        206   CD 0002A3A0 weapon_timmy


        207   CE 0002F580 worldspawn

  Summary

       1A000 .data
        A000 .rdata
        8000 .reloc
       47000 .text
--


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