Thankyou both, and yes it would be great if you could send me that .doc thankyou.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Marco Leise Sent: Wednesday, May 12, 2004 7:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] .mdl format Am Wed, 12 May 2004 04:34:06 -0700 hat Paul Bean <[EMAIL PROTECTED]> geschrieben: > Is their a website or tutorial or whatnot, available on loading the .mdl > model format halflife uses, and whats a good .mdl decompiler and recompiler > is ? As far as I know everybody uses the SDK code to display models and Valve's compiler to create them. Last year I took a look at the file format and created a MS Word .doc describing the format. I can send it to you if ya like. I can't say that it is 100% accurate, but it already was a lot of work to find out how some of the stuff works. P.S.: Does someone know if transition graphs are actually used by Half-Life, because only the tentacle uses it and I don't think it was worth the hassle to support a feature that is only used once in the whole game. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

