Hi Josh:
I've written about all the things I had to do to get the 2.3 spectator modes to work in Tour of Duty, which has a gameplay mode exactly like you describe. I had to ensure that the players remained in spectator mode for the end of the round etc outside of this, but you may find this helpful ensuring the 2.3 spectator modes work:
http://sluggo.org/tutorials.php
There's a bit of a rogue message about 'unsupported spectator mode' sent to the console on join, but otherwise, that's how we did things.
Any 2.2, 2.0, 2.1 tutorial that documents the 'being spectators until the round ends' bits work fine alongside the 2.3 spectator code. I haven't looked at HL code for a long while now, but could dig into specifics with you if one particular aspect is troubling you.
Josh Coyne wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Couldn't seem to find anything in the hl coders archive, so here goes:
It doesn't seem like the 2.3 code easily lets you make someone an observer. In The Wastes i want to add survival mode, where when you die you stay dead for the rest of the round, and you observe the other players. If I just use one of the 2.2 tutorials available online, I'll use it, I just thought that with the new SDK it was already coded in, but it seems like thats a false.
Also, if i use a 2.2 tutorial, what changes should I make to support the new 2.3 spectator features, like PinP ? Any help on this would be greatly appreciated as well.
Regards, Josh --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

