When it comes to reading players into cl_entity structs, is there any simple way to check if the players in question are in the local players PVS/PAS ?
I ask because I'm doing alot of things client side such as blood trails and laser beams and last time around i ran into a big problem where blood and laser beams would come out at random areas because the client.dll's locations for these players wasn't updated. Regards, Josh _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

