When it comes to reading players into cl_entity structs, is there any simple
way to check if the players in question are in the local players PVS/PAS ?

I ask because I'm doing alot of things client side such as blood trails and
laser beams and last time around i ran into a big problem where blood and
laser beams would come out at random areas because the client.dll's
locations for these players wasn't updated.

Regards,
Josh


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