enum
{
        PLAYERCLASS_UNDEFINED = 0,

        //Allied classes
        PLAYERCLASS_LIGHTINF_GARAND,
        PLAYERCLASS_LIGHTINF_CARBINE,
        PLAYERCLASS_ASSAULT_TOMMY,
        PLAYERCLASS_ASSAULT_GREASE,
        PLAYERCLASS_SNIPER,
        PLAYERCLASS_HEAVYWEAPONS,
        PLAYERCLASS_MACHINEGUNNER,
        PLAYERCLASS_BAZOOKA,
        PLAYERCLASS_MORTAR,

        //Axis classes
        PLAYERCLASS_LEICHTINF_KAR,
        PLAYERCLASS_LIECHTINF_K43,
        PLAYERCLASS_STURMTRUP,
        PLAYERCLASS_HEAVYWEAPONSGER,
        PLAYERCLASS_GERMANSNIPER,
        PLAYERCLASS_FG42_BIPOD,
        PLAYERCLASS_FG42_SCOPE,
        PLAYERCLASS_MG34,
        PLAYERCLASS_MG42,
        PLAYERCLASS_PSCHRECK,
        PLAYERCLASS_GERMORTAR,

        //British classes
        PLAYERCLASS_BRIT_LIGHTINF,
        PLAYERCLASS_BRIT_ASSAULTINF,
        PLAYERCLASS_BRIT_SNIPER,
        PLAYERCLASS_BRIT_MACHINEGUNNER,
        PLAYERCLASS_BRIT_PIAT,
        PLAYERCLASS_BRIT_MORTAR,

        PLAYERCLASS_RANDOM,

        NUM_PLAYERCLASSES
};

The MORTAR ones are unused.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: Thursday, May 20, 2004 5:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] DoD pPlayer->v.playerclass

On Thu, 8 Jan 2004, Matt Boone wrote:

> enum
> {
>       PLAYERCLASS_UNDEFINED = 0,
>
>       //Allied classes
>       PLAYERCLASS_LIGHTINF_GARAND,
>       PLAYERCLASS_LIGHTINF_CARBINE,

8<--snip--

> Though in 1.2 there may be some changes ..

Matt or someone else at VALVe can provide an update to this?


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