enum
{
PLAYERCLASS_UNDEFINED = 0,
//Allied classes
PLAYERCLASS_LIGHTINF_GARAND,
PLAYERCLASS_LIGHTINF_CARBINE,
PLAYERCLASS_ASSAULT_TOMMY,
PLAYERCLASS_ASSAULT_GREASE,
PLAYERCLASS_SNIPER,
PLAYERCLASS_HEAVYWEAPONS,
PLAYERCLASS_MACHINEGUNNER,
PLAYERCLASS_BAZOOKA,
PLAYERCLASS_MORTAR,
//Axis classes
PLAYERCLASS_LEICHTINF_KAR,
PLAYERCLASS_LIECHTINF_K43,
PLAYERCLASS_STURMTRUP,
PLAYERCLASS_HEAVYWEAPONSGER,
PLAYERCLASS_GERMANSNIPER,
PLAYERCLASS_FG42_BIPOD,
PLAYERCLASS_FG42_SCOPE,
PLAYERCLASS_MG34,
PLAYERCLASS_MG42,
PLAYERCLASS_PSCHRECK,
PLAYERCLASS_GERMORTAR,
//British classes
PLAYERCLASS_BRIT_LIGHTINF,
PLAYERCLASS_BRIT_ASSAULTINF,
PLAYERCLASS_BRIT_SNIPER,
PLAYERCLASS_BRIT_MACHINEGUNNER,
PLAYERCLASS_BRIT_PIAT,
PLAYERCLASS_BRIT_MORTAR,
PLAYERCLASS_RANDOM,
NUM_PLAYERCLASSES
};
The MORTAR ones are unused.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: Thursday, May 20, 2004 5:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] DoD pPlayer->v.playerclass
On Thu, 8 Jan 2004, Matt Boone wrote:
> enum
> {
> PLAYERCLASS_UNDEFINED = 0,
>
> //Allied classes
> PLAYERCLASS_LIGHTINF_GARAND,
> PLAYERCLASS_LIGHTINF_CARBINE,
8<--snip--
> Though in 1.2 there may be some changes ..
Matt or someone else at VALVe can provide an update to this?
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