Here is pic http://telejano.berlios.de/option/anticheat1.png

the perfect idea is to generate all opengl calls, but store and not draw.
 then send the whole data has a array to the client. the dumby client
will render the whole stuff.

the perfect idea is imposible, has you need infinite bandwidth and zero ping

the un-perfect idea is to generate the data ALSO at clientside, and send
a hash of the data from client to server, then the server will send a
auth code if the hash of the render data on server side mach

the un-perfect idea is ugly because client is fat, server is fat. the
server will need much more horsepower to GENERATE the opengl calls for
all players, but not so fat... will not need a video card, has not need
to draw anithing, only to pretend so.

its also ugly because to hash mach, is need to use the same exact
eyecandy setup on server and client. If the client active "rain", the
server will need to active rain, ..so server is need to be aware of
eyecandy options on client.

What people think about this idea?

--Tei

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