random id?
1 2 fail 3 fail 4 5 fail 6
or not?
1 2 3 4 fail 5 fail 6 fail
Tom Grim wrote:
If I recall correctly, yes, everyone on the NS server dropped. This occured a lot back in the playtesting when steam started. I'm unsure if Charlie has determined what caused it, but the last post he made here mentioning it said that he wasn't 100% sure it was cleared up. Unfortunately, I only have access to Charlie's betas as a playtester and not the code, so I can't confirm anything. However, I must say that multiple people dropping appears to be a side-effect of it.
--- Ben Banfield <[EMAIL PROTECTED]> wrote:
I have this behaviour. I have never seen it drop everyone. This led me into thinking it could be a pvs/pas message for a while or broadcast as that goes to unreliable iirc.
50% was me being lazy writing. However, iirc ns drops all however i'm not sure.
Cale Dunlap wrote:
When it happens in FA its completely random, it
does not discriminate
between teams and such, and no its not always 50%
of the players, sometimes
only 3 to 5 on a 28 player server will drop,
sometimes 20 will drop. They
all drop at the same time too.
-Cale
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jeffrey "botman"
Broome Sent: Wednesday, May 26, 2004 2:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57..... ?
Ben Banfield wrote:
Sorry for the double post but I've come off like
I'm flaming people and
valve. Thats not what I've been trying to do.
I'm simply a bit
exasperated and am just looking for more
information to hunt this down
or for this bug to not cause half the clients on
the server to quit.
Hmmm, that might be useful (half the clients on
the server quit). Does
this happen to several clients at the same time?
I know it's probably
hard to tell, but do people on the server see 50%
of the players
suddenly go away? If so, then that might help to
track it down. If
it's a teamplay MOD are all of those players on
the same team? Adding
some stats tracking debug code to the server could
help to identify when
this happens.
Perhaps you can log (in memory) what's currently
happening for each
player (in a circular buffer in memory) and when
you see a large number
of players suddenly disappear from the server,
dump this log of data to
a text file. Then you can go back and look at
what network messages had
been recently sent or what type of activity was
occuring when a large
number of players suddenly disappeared.
P.S. I don't think it sounded like you were
flaming anyone.
-- Jeffrey "botman" Broome
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