"Fatal Error: Could not initialize vgui." means something failed trying to load vgui2.dll. Make sure you run the dedicated server (and run a server, any mod) BEFORE using the SteamApp.cfg to initialize all the basic content. If that fails try using the "hldsupdatetool.exe" generate image to debug the server.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, June 04, 2004 7:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Running the debugger in a dediced server? > Thanks for the fast reply Taylor. I released my mod today and there > seems to be at least one crash. I need to fix this ASAP! > > I used the same SteamApp i have been using for listen servers expect > i changed the id to 5 and moved it into my dedicated server dir. I > moved the steam dll over too, but this is where im stuck. Oh and of > course my executable in visual studio points to hlds.exe > > program arguements: > -steam -game hle -console +map crossfire +maxplayers 10 > > > Debugging in hlds almost works. I get a "fatal error: could not init > vgui" > then an access violation 0xC00000005 and then it dumps me to > assembly. Does that make sense? > > > Quoting Taylor Sherman <[EMAIL PROTECTED]>: > >> Oops - You'll also need to copy Steam.dll into the HLDS directory >> (this is only needed for debug-launches of HLDS). >> >> Remember to delete Steam.dll from that location (or rename it) when >> you are done. >> >> Taylor >> >> -----Original Message----- >> From: Taylor Sherman >> Sent: Friday, June 04, 2004 6:40 PM >> To: '[EMAIL PROTECTED]' >> Subject: RE: [hlcoders] Running the debugger in a dediced server? >> >> Put a SteamApp.cfg file down in the HLDS directory, with these flags >> in it: >> >> SteamAppUser=<your Steam account name> >> SteamAppId=5 >> SteamInstallPath=<path to Steam folder> >> >> Then have the debugger launch hlds.exe with "-steam" on the >> command-line. >> >> IOW - should be the same procedure as for a client or listen server, >> but the AppId is 5 for the HLDS. >> >> Taylor >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> [EMAIL PROTECTED] Sent: Friday, June 04, 2004 6:28 PM >> To: [EMAIL PROTECTED] >> Subject: [hlcoders] Running the debugger in a dediced server? >> >> >> I'm not sure how to set up VS 6.0 to run hlds in the debugger? (in >> steam of course). I can run listen servers just fine, but I really >> need to run a dedicated server in the debugger. Can anyone example >> very carefully how to do this? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

