"Fatal Error: Could not initialize vgui." means something failed trying
to load vgui2.dll. Make sure you run the dedicated server (and run a
server, any mod) BEFORE using the SteamApp.cfg to initialize all the
basic content. If that fails try using the "hldsupdatetool.exe" generate
image to debug the server.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Friday, June 04, 2004 7:05 PM To:
[EMAIL PROTECTED] Subject: RE: [hlcoders] Running the
debugger in a dediced server?

> Thanks for the fast reply Taylor. I released my mod today and there
> seems to be at least one crash. I need to fix this ASAP!
>
> I used the same SteamApp i have been using for listen servers expect
> i changed the id to 5 and moved it into my dedicated server dir. I
> moved the steam dll over too, but this is where im stuck.  Oh and of
> course my executable in visual studio points to hlds.exe
>
> program arguements:
> -steam -game hle -console +map crossfire +maxplayers 10
>
>
> Debugging in hlds almost works. I get a "fatal error: could not init
> vgui"
> then an access violation 0xC00000005 and then it dumps me to
> assembly.  Does that make sense?
>
>
> Quoting Taylor Sherman <[EMAIL PROTECTED]>:
>
>> Oops - You'll also need to copy Steam.dll into the HLDS directory
>> (this is only needed for debug-launches of HLDS).
>>
>> Remember to delete Steam.dll from that location (or rename it) when
>> you are done.
>>
>> Taylor
>>
>> -----Original Message-----
>> From: Taylor Sherman
>> Sent: Friday, June 04, 2004 6:40 PM
>> To: '[EMAIL PROTECTED]'
>> Subject: RE: [hlcoders] Running the debugger in a dediced server?
>>
>> Put a SteamApp.cfg file down in the HLDS directory, with these flags
>> in it:
>>
>> SteamAppUser=<your Steam account name>
>> SteamAppId=5
>> SteamInstallPath=<path to Steam folder>
>>
>> Then have the debugger launch hlds.exe with "-steam" on the
>> command-line.
>>
>> IOW - should be the same procedure as for a client or listen server,
>> but the AppId is 5 for the HLDS.
>>
>> Taylor
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED] Sent: Friday, June 04, 2004 6:28 PM
>> To: [EMAIL PROTECTED]
>> Subject: [hlcoders] Running the debugger in a dediced server?
>>
>>
>> I'm not sure how to set up VS 6.0 to run hlds in the debugger? (in
>> steam of course). I can run listen servers just fine, but I really
>> need to run a dedicated server in the debugger. Can anyone example
>> very carefully how to do this?
>>
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>>
>>
>>
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>>
>>
>
>
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