Well This problem never really went away. If I put the dll in I would get a deadlock, if I took it out I would get a missing dll file every time stepped thu this one function line by line. The function was in the server's dll file so I don�t understand why I wanted another dll file that I never linked to. I thought a function call was just moving the instruction pointer to somewhere else in your code in memory. Anyway I started to do some memory leak checks because I ran out of ideas and I found a pretty big block of memory not being freed. I traced it and found it out it was from world.cpp at this ine: WorldGraph.AllocNodes ();
I compiled the stock 2.3 sdk and checked it and there was no leak there. So I was wondering why mine was leaking? Well apparently when I switched from 2.X to 2.3(big pain in the ass) I forgot the remove the nodes.cpp file and add the mpstubb.cpp file into my project. I�m not sure if that was an actually memory leak, but I guess its worth asking if that could have been a problem but I�m almost sure that memory was not being deleted. and the block# kept changing every time I would restart the level. Anyway, thx for the help valve. Quoting [EMAIL PROTECTED]: > > Almost at random times during a game this pops up and the server > crashes. But > its fairly rare. > > "The dynamic link library MSVCR70.dll could not be found in the > specified path" > > then it goes on to point to a number of locations including my steam/... > half- > life/ dir > > What the heck is that all about? I'm using VS 6.0 with standard compile > options > that came with the sdk. > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

