Well This problem never really went away. If I put the dll in I would get a
deadlock, if I took it out I would get a missing dll file every time stepped
thu this one function line by line.  The function was in the server's dll file
so I don�t understand why I wanted another dll file that I never linked to. I
thought a function call was just moving the instruction pointer to somewhere
else in your code in memory.  Anyway I started to do some memory leak checks
because I ran out of ideas and I found a pretty big block of memory not being
freed. I traced it and found it out it was from world.cpp at this ine:
WorldGraph.AllocNodes ();

I compiled the stock 2.3 sdk and checked it and there was no leak there. So I
was wondering why mine was leaking?  Well apparently when I switched from 2.X
to 2.3(big pain in the ass) I forgot the remove the nodes.cpp file and add the
mpstubb.cpp file into my project. I�m not sure if that was an actually memory
leak, but I guess its worth asking if that could have been a problem but I�m
almost sure that memory was not being deleted. and the block# kept changing
every time I would restart the level.

Anyway, thx for the help valve.


Quoting [EMAIL PROTECTED]:

>
> Almost at random times during a game this pops up and the server
> crashes. But
> its fairly rare.
>
> "The dynamic link library MSVCR70.dll could not be found in the
> specified path"
>
> then it goes on to point to a number of locations including my steam/...
> half-
> life/ dir
>
> What the heck is that all about? I'm using VS 6.0 with standard compile
> options
> that came with the sdk.
>
>
>
>
>
>
>
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