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Right, I'm writing my own separate renderer in DirectX.  I know they already
exist, but it's more of a DirectX learning exercise.
>From: Daniel Koppes <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Clipnode collision detection
>Date: Tue, 08 Jun 2004 13:46:31 +1200
>
>Who says he's doing it in a Half-Life mod.
>
>At 13:29 8/06/2004, you wrote:
>>Why not use a camera entity?
>>I think mod coders try to do too much on code. I would like to see
>>a mode
>>where game play could be coded "in the map entities" so to speak.
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