Hello,

I am an AMXX (www.amxmodx.org) developer and in the past few weeks (maybe or
some months), we are experiencing weird errors with our "engclient_cmd"
routine.
We need a fast way to tell the engine that the client sent a command. So we
call ClientCommand in the gamedll (because we are a metamod plugin, we use
MDLL_ClientCommand), and supercede Cmd_Argv, Cmd_Args and Cmd_Argc functions
(and return our own values like the command and its parameters).
The actual problem is (tested on a "drop" command): The command is read
(using Cmd_Argv[0]) and then hl.exe crashes because it tries to read from an
invalid location (something about 0x03F00000 on my system, the only thing i
found which looks to be near it is the edict passed to ClientCommand).

Does anyone know what could be causing this?
Any hints are welcomed.

PM



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