Hello, I am an AMXX (www.amxmodx.org) developer and in the past few weeks (maybe or some months), we are experiencing weird errors with our "engclient_cmd" routine. We need a fast way to tell the engine that the client sent a command. So we call ClientCommand in the gamedll (because we are a metamod plugin, we use MDLL_ClientCommand), and supercede Cmd_Argv, Cmd_Args and Cmd_Argc functions (and return our own values like the command and its parameters). The actual problem is (tested on a "drop" command): The command is read (using Cmd_Argv[0]) and then hl.exe crashes because it tries to read from an invalid location (something about 0x03F00000 on my system, the only thing i found which looks to be near it is the edict passed to ClientCommand).
Does anyone know what could be causing this? Any hints are welcomed. PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

