What did you do? I've experienced this crash as well.

My fix was applying the EF_NODRAW flag to the player in the ClientDisconnect
(after all the other disconnect functions are called).



-----Original Message-----
From: Sylvain Gravejat [mailto:[EMAIL PROTECTED]
Sent: Friday, July 23, 2004 10:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] "reconnect" crash

Ok, I thought retry was just performing reconnect a few times.
I debugged a bit and managed to fix the bug anyway.
Thanks.


> Reconnect is more of a full resource propagrtion, much
> like an connect
>
> retry just checks the basics, and the loads you into
> the game
>
>
>
> --- Sylvain Gravejat <[EMAIL PROTECTED]>
> wrote:
> > What's the difference between the "reconnect" and
> > "retry" commands?
> >
> > I'm having a major bug where a player performing
> > "reconnect" crashes the
> > server. "retry" however is working normally.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> =====
>
> hl2hosting.com
>
> AIM SN - amaperman
>
>
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Mail Address AutoComplete - You start. We finish.
> http://promotions.yahoo.com/new_mail
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to