What did you do? I've experienced this crash as well. My fix was applying the EF_NODRAW flag to the player in the ClientDisconnect (after all the other disconnect functions are called).
-----Original Message----- From: Sylvain Gravejat [mailto:[EMAIL PROTECTED] Sent: Friday, July 23, 2004 10:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] "reconnect" crash Ok, I thought retry was just performing reconnect a few times. I debugged a bit and managed to fix the bug anyway. Thanks. > Reconnect is more of a full resource propagrtion, much > like an connect > > retry just checks the basics, and the loads you into > the game > > > > --- Sylvain Gravejat <[EMAIL PROTECTED]> > wrote: > > What's the difference between the "reconnect" and > > "retry" commands? > > > > I'm having a major bug where a player performing > > "reconnect" crashes the > > server. "retry" however is working normally. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ===== > > hl2hosting.com > > AIM SN - amaperman > > > > > __________________________________ > Do you Yahoo!? > Yahoo! Mail Address AutoComplete - You start. We finish. > http://promotions.yahoo.com/new_mail > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

