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The server is now live with players! (193.163.220.149:27301)

:-)

- Anders


-----Original Message-----
From: "Anders Pedersen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Date: Fri, 13 Aug 2004 08:36:13 +0200
Subject: Re: [hlcoders] Re: New query protocol for CS: Source?

> This is a multi-part message in MIME format.
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> Sounds great! Of course i can't find a full server at the moment but i
> did manage to save the packets when everything was running at full
> speed.. :-)
>
> Grab 'em here if that helps: http://anderskp.dk/files/cssrc.zip
>
> 'out.T' is the info-packet.. 'Players now' is represented by the 0D
> byte at 0x3Eh, followed by Maxplayers (10 byte).
> 'out.U' is the players packet.. I succesfully decoded it exactly the
> same way as the HL1 players packet:
>
> "players" / U
>  Server responds with the following packet:
>  (int32)  -1
>  (byte)  ASCII 'D' (players response, S2A_PLAYER)
>  (byte)  active client count
>
>  for each active client
>   (byte)  client number / index
>   (string)  player name
>   (int32)  client's frag total
>   (float32)  client's total time in-game
>
>
> Anyway, in a few hours i guess this server will be populated again:
> 193.163.220.149:27301
>
> Let me know when i can grab a binary of qstat beta 3 ;-)
>
>
> - Anders
>   ----- Original Message -----
>   From: Steven Hartland
>   To: [EMAIL PROTECTED]
>   Sent: Friday, August 13, 2004 2:17 AM
>   Subject: Re: [hlcoders] Re: New query protocol for CS: Source?
>
>
>   All those are now done with the exception of decoding the player
>   packet as I cant find a server with players to test it against.
>
>       Steve / K
>   ----- Original Message -----
>   From: "Anders Pedersen"
>
>   > Right, sorry.. This is probably a bit messy but here goes:
>   >
>   > 1. The numplayers seems to be bad.. It always reports 0 players
> even if the
>   > server is full?
>   > 2. OS is returned as '100' for a linux server? i'd expect this to
> be
>   > linux/windows as mith HL1 for making it easy? :-)
>   > 3. Dedicated also comes out wrong ('100').. should be something
> lige sv_type
>   > = dedicated/listed as in HL1 ?
>   > 4. Maybe include gamedir?
>   > 5. Players can be fetched with the 'U' header.. Format appears to
> be same as
>   > HL1
>   > 6. Rules can be fetched with the 'V' headers.. also same format as
> HL1
>   >
>   > I like qstat, especially the -xml function.. :-) If i had any
> experience
>   > coding C i would try to help out more, but my skills seem to be
> limited to
>   > VB.NET :-(
>
>
>
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