-- [ Picked text/plain from multipart/alternative ] The server is now live with players! (193.163.220.149:27301)
:-) - Anders -----Original Message----- From: "Anders Pedersen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Date: Fri, 13 Aug 2004 08:36:13 +0200 Subject: Re: [hlcoders] Re: New query protocol for CS: Source? > This is a multi-part message in MIME format. > > -- > [ Picked text/plain from multipart/alternative ] > Sounds great! Of course i can't find a full server at the moment but i > did manage to save the packets when everything was running at full > speed.. :-) > > Grab 'em here if that helps: http://anderskp.dk/files/cssrc.zip > > 'out.T' is the info-packet.. 'Players now' is represented by the 0D > byte at 0x3Eh, followed by Maxplayers (10 byte). > 'out.U' is the players packet.. I succesfully decoded it exactly the > same way as the HL1 players packet: > > "players" / U > Server responds with the following packet: > (int32) -1 > (byte) ASCII 'D' (players response, S2A_PLAYER) > (byte) active client count > > for each active client > (byte) client number / index > (string) player name > (int32) client's frag total > (float32) client's total time in-game > > > Anyway, in a few hours i guess this server will be populated again: > 193.163.220.149:27301 > > Let me know when i can grab a binary of qstat beta 3 ;-) > > > - Anders > ----- Original Message ----- > From: Steven Hartland > To: [EMAIL PROTECTED] > Sent: Friday, August 13, 2004 2:17 AM > Subject: Re: [hlcoders] Re: New query protocol for CS: Source? > > > All those are now done with the exception of decoding the player > packet as I cant find a server with players to test it against. > > Steve / K > ----- Original Message ----- > From: "Anders Pedersen" > > > Right, sorry.. This is probably a bit messy but here goes: > > > > 1. The numplayers seems to be bad.. It always reports 0 players > even if the > > server is full? > > 2. OS is returned as '100' for a linux server? i'd expect this to > be > > linux/windows as mith HL1 for making it easy? :-) > > 3. Dedicated also comes out wrong ('100').. should be something > lige sv_type > > = dedicated/listed as in HL1 ? > > 4. Maybe include gamedir? > > 5. Players can be fetched with the 'U' header.. Format appears to > be same as > > HL1 > > 6. Rules can be fetched with the 'V' headers.. also same format as > HL1 > > > > I like qstat, especially the -xml function.. :-) If i had any > experience > > coding C i would try to help out more, but my skills seem to be > limited to > > VB.NET :-( > > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. > and the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders