Shane Robinett wrote:
This plugin development will be largely for stuff we want in HL2, but
some work is available in HL1.

You might want to wait until the Half-Life2 SDK is actually done and publicly available before you start designing what any HL2 plugins are going to be capable of doing.

Just because you think something should be possible, doesn't mean that
it will be.  Also, there might be things that are possible in the HL1
SDK (i.e. exploits) that aren't possible in the HL2 SDK.  It's usually
best to know what you can do before you start trying to do it.

--
Jeffrey "botman" Broome

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