Marco Leise wrote:
Am Sat, 18 Sep 2004 23:51:53 +0100 schrieb Philip Searle
<[EMAIL PROTECTED]>:
That's true if you only do the scaling on the client
studiomodelrenderer.  If you also implement the same scaling in the
server blending interface, then you can scale hitboxes and have them
work correctly, although there's still the problem of hitboxes outside
the entity bounding box not being hit by tracelines (Natural-Selection
fixed this, although I'm not sure how).


And the entity bounding box is hard coded where and why?


You're right - the positions of the hitboxes would scale, but the sizes wouldn't. I seem to have been answering the wrong question here; sorry about that.

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