If your doing this for CS I assume it's as some sort of plugin.. If you have access to pev->button on the player check for IN_RUN. This will mean they are walking. There are some examples of pev->buttons use in the code. (The command bound to IN_RUN is +-speed)
On Sun, 17 Oct 2004 12:25:21 -0400, Josh <[EMAIL PROTECTED]> wrote: > I tried checking EV_INT_sequence but this didn't help at all, the animation > was the same for walking as running. But when you watch some1 they are > different, this confuses me, am I looking in the wrong place? > > Thanks, > Josh > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

