I don't know, but Source isn't based on anything, AFAIK it was written
from scratch.


On Mon, 18 Oct 2004 23:41:35 +0200, tei <[EMAIL PROTECTED]> wrote:
> I have another fun mad idea:
>
> Write a new SDK from scrach that compile the gamex86.dll that Doom3 need,
> and the stuff that need Half-Life2.  Has both engines will support
> similar technology ( Doom3 is Quake3 based, and Half-Life 2 is Half-Life
> 1 base, and Quake3 is Quake1 based and Half-Life1 is Quake 1 based ) can
> be theorically posible to write a object system that may abstract the
> differences. So the mod may compile for both targets.  Maybe even future
> new engines can be added to support even more engines and games. Say...
> maybe you can write a "CS-alike" mod and you can compile for game
> Half-Life2, but you  may also compile for other game that also use
> Half-Life2 engine.
>
> Write once, run anywhere.
>
> Example code:
>
> mod.load( "instant_fun" );
> mod.mass = 200;
> mod.fun = mod::MAX_FUN;
>
> world.node[client.mynode].Add(mod);
>
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>

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